About

AttributeChangedSignal is a extended Resolvable class that handles attribute changes by connecting the passed function handler using Instance:GetAttributeChangedSignal().

Throws error if not Instance

If the description where this AttributeChangedSignal is put is not a Roblox Instance, it will throw a error while resolving.

Using it in a Description:

{
    [Builder.AttributeChangedSignal("AttributeName")] = function() return end
}